Reviews, Insomniac Games has described the development team working on the newSpider-Man game as "huge." The studio's official Twitter account responded to a question about how much of the studio's time is being dedicated to the title.
It also confirmed that Spider-Man is being developed using Insomniac's internally developed engine, which was last used on Ratchet & Clank forPlayStation 4.
Insomniac is currently working on a number of games, including Song of the Deep, which is being published by retailer GameStop. In addition to this it is developing Edge of Nowhere, The Unspoken, and Feral Rites for VR headset Oculus Rift. Full games review
Spider-Man was unveiled at E3 2016, and has since been confirmed to be a standalone experience not tied to next year's Spider-Man: Homecoming. The game will let players"take control of an experienced Peter Parker who is more masterful at fighting crime."
"I think we've been inspired by all the different mediums that Marvel has, whether it's film, animation, live-action, comic books, even t-shirts," said Marvel Games creative director Bill Rosemann.
"So we're looking at everything and we're blending it all together. But it's standalone; all new story, all new world. We're always stretching, we're always challenging, we're always moving the characters forward."
Spider-Man, which is a working title for the PlayStation 4 game, is the first licensed game Insomniac has ever made. Insomniac recently confirmed that the impressive trailer from E3 (watch it above) was shot entirely in-engine and wascaptured on the current PS4, not the upcoming high-end model.Click here to dowload new free games
[UPDATE full reviews] A 2K Games website for BioShock The Collection has appeared online. Along with this, artwork has been posted on the 2K servers, as discovered by All Games Delta. Further details on the compilation have not been provided as of yet.
The original story is below.
2K Games seems to be gearing up for a BioShock-related announcement. The official Twitter account for the game has posted an image of the iconic Big Daddy and Little Sister characters from the first game, and the 2K Games Twitter account has retweeted it.Click here to read more about this new free games
Although no further details were provided, it has been speculated that the announcement will finally confirm the long rumoured BioShock Collection. Although this hasn't officially been announced, it has been leaked through multiple retailers and ratings boards.
In February 2016, for example, the Brazil Advisory Rating Board published a listing for "BioShock: The Collection." This followed a leak from a South African retailer in September 2015.
In April, BioShock: The Collection appeared on Entertainment Software Ratings Board's website, which listed it for PC, PlayStation 4, and Xbox One. It also indicated the compilation will feature BioShock, BioShock 2, and BioShock Infinite. Check out shooting games online
GameSpot will be on hand to report the announcement as it happens.
In February 2014, BioShock series creator Irrational Games effectively closed down. Development on the series is now in the hands of 2K Marin. No new games in the series have been announced, but parent publisher Take-Two maintains that the franchise has not yet reached its creative or commercial peak.
The most recent entry in the BioShock series, 2013's BioShock Infinite, has shipped over 6 million copies to date.
The tribe has spoken, it's time for you to go.
Fact of life the Solus Project is a survival game with a mysterious story to tell. You play as an explorer who crash lands on an alien planet during a search for mankind's next home, and with your survival on the line, you have to traverse a strange, deserted world and find a way to communicate with other voyagers. Along the way, you discover the land isn't as benign as it first seemed; it houses numerous dark secrets. It's an interesting premise that's ripe for excitement and intensity; however, it doesn't come together in a satisfying story and is rarely, if ever, engrossing.
The world you're stranded on is bleak and desolate, and the area you explore is a collection of islands, so much of what you see are coastal areas with beaches and large cliffs. You'll also explore creepy caves, which are nigh impossible to navigate without a source of light. The environments don't look particularly outstanding, but some of the weather effects can deliver moments of awe. The first time I saw a tornado, I was left with my mouth open in astonishment. The weather can be daunting and dramatic, assisted by music that swells and crescendoes with the wind. Check out here new free games, Tornadoes are joined by meteor showers and lightning storms, but the danger of the extreme conditions was moot--it wasn't hard to avoid death at the hands of the vicious weather.
The story is delivered through brief and infrequent monologues, and through stone tablets that your computer-like device translates. Much of the storytelling is also conveyed through audio logs your protagonist records. But despite the fact that you come across notably crazy sights, your character almost never acknowledges them when delivering her verbal assessments, focusing instead on minor, seemingly mundane details.
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While there isn't any combat to speak of, you are in a constant battle to survive, and it's crucial that you stay on top of your hunger, thirst,fatigue, and body temperature. You regain health by sleeping or consuming special items. Monitoring temperatures is a critical task as it's easy to succumb to hypothermia or heat stroke, which can quickly put your life in jeopardy. With the right supplies, you can generate heat or cold as needed. Despite having to manage a host of physical conditions, survival comes easy as long as you pay attention, which unfortunately undermines any feelings of desperation the game attempts to evoke.
Your primary objective during missions is typically to get from point A to point B, and though you regularly come across puzzles or obstacles, they're usually easy to resolve. You have access to tools that can help you complete certain puzzles, like a hammer that can break down walls or a teleport device that shoots discs you can teleport to. Some puzzles can be solved through remembering patterns, while others require you to use the teleport device. However, my solutions often felt like I was cheesing my way through the game. In a lot of cases, I would hammer the jump button to slowly but surely make my way up a mountain or constantly shoot the teleporter discs until one finally made it through a crack or over a wall, which would allow me to teleport to them, then move on. Instead of feeling smart after solving a puzzle, I felt like I achieved the solution by pushing on something over and over until it worked. Check out full reviews
Sometimes you're left to explore rather than chase a distinct objective, and this isn't immediately a bad thing, but The Solus Project does little to inspire you to roam the planet's open spaces. At best your curiosity is rewarded with supplies, tools, or slight stat improvements. I never found myself struggling to survive, so many of these items ended up sitting in my inventory. There are times when you come across items that seem initially useful--like a rope that can be used for climbing--but you may never find a practical use for it. The Solus Project pushes you to explore, but it fails to reward your efforts in meaningful ways.
The Solus Project tries to bring story and survival together in an engaging way, but it ultimately falters in this attempt. It has moments of wonder, but they're divided by what is mostly monotonous wandering from place to place. It's a disappointing game with a lot of missed potential, and it doesn't convey a good story or the rewarding feeling of surviving against the elements. For mor information click here games review
President Barack Obama and Facebook co-founder Mark Zuckerberg talk about the importance of entrepreneurs at the Global Entrepreneurship Summit
Reviews, the relationship between Barack Obama and Mark Zuckerberg hasn't always been smooth. But you'd never know it from the way the president and the Facebook CEO greeted each other Friday at Stanford University.
The leader of the free world and the man trying to connect it shared a hug -- OK, an awkward bro hug -- as they introduced three entrepreneurs to a panel discussion at the close of the 7th Global Entrepreneurship Summit.
"I could not wear a T-shirt like Mark," the president said, referencing Zuckerberg's trademark casual style.
"Soon," Zuck responded, referring to the approaching end of Obama's term.
The light repartee, which prompted chuckles in the packed auditorium, came as the Obama administration pushes entrepreneurship as an engine of job growth and equality. Throughout the three-day conference, which brought together more than 300 investors and over 700 businesspeople, his administration rolled out initiatives aimed at bolstering startups and spurring diversity in tech. To see more about this topic click here new free games
Earlier in the week, the administration unveiled a pledge by high-profile tech companies, including Airbnb and Lyft, to improve the diversity of their staff. The administration also expanded a program for sharing government research data with entrepreneurs and streamlining rules for starting new companies.
Obama referenced the diversity initiative, called the Tech Inclusion Pledge, in opening remarks, saying it would help the industry, which is predominately white and male, look more like the country.
"We're very happy for the commitments [the companies] made," he said. "So give them a round of applause."
Zuckerberg, who sparred with the president over online surveillance in 2014, shared his own experience creating Facebook with the younger entrepreneurs. The social network, which grew out of his college dorm room, now has 1.65 billion active users each month.
"To me entrepreneurship is about creating change, not creating companies," he said. He added that he "cared deeply about giving everyone a voice."
On the panel was Egyptian entrepreneur Mai Medhat, CEO and co-founder of Eventtus, an app for event organizers. When the issue of connectivity was raised, she talked about Facebook's role as a communications tool during the Egyptian revolution.
"We created a revolution out of Facebook."
Earlier in the conference, the cast of HBO's "Silicon Valley" entertained the audience, focusing on a young boy who had written four apps, including three designed to help people avoid littering.
T.J. Miller, one of the stars, admitted he had been "intimidated by an 11-year-old." Play
Obama said he had been in touch with UK Prime Minister David Cameron and German Chancellor Angela Merkel to discuss the British vote yesterday to leave the European Union. He said he was confident the British exit, fact of life known as Brexit, would be handled in an orderly manner.
Obama and Zuck first connected in 2008, during the presidential campaign. At the time, Obama was breaking ground in leveraging the social network to attract potential voters and donations. Facebook co-founder Chris Hughes, then 24 years old, joined Obama's election efforts and was credited with mobilizing thousands of supporters.
Obama referenced the 2008 election and his campaign's social media strategy, saying he had to let a team of young people take charge of a medium he didn't understand.
"A bunch of 20 year olds came to me and said, "There's this new thing called MySpace," the president said.
"Ouch," Zuck responded at the mention of Facebook's early competition. Attached here is video game reviews
Reviews from Batman v Superman to The Tempest at Stratford, here's how virtual reality will shape the arts, culture and entertainment industries in 2016
Power play: Batman v Superman |
In January, it was revealed that Apple is assembling a team of virtual reality (VR) experts to build prototypes of 3D headsets to match those of VR rivals Oculus Rift, which was bought by Facebook for $2bn (£1.4bn) in 2014; Google Cardboard, which transforms your smartphone into a cut-price VR viewer; Microsoft’s forthcoming VR product HoloLens, or Magic Leap, which is being developed by a secretive US start-up.
Coming soon: eagerly awaited VR releases include Lucky's Tale |
This year the major technology players will all place big bets that virtual reality is about to change the way we live in as many far-reaching ways as the internet has. If that is true, what will it mean for the arts and entertainment? Intriguingly, the rise of virtual reality (in which a brand new reality is presented to the subject, typically via a helmet-like headset) and augmented reality (in which computer-generated elements are overlaid on the subject’s view of the real world) throws up different challenges for each branch of the arts.
For video games, recent advances in VR are a natural progression of the evolution of gameplay over the last 40 years. 2016’s most exciting new VR releases will include the cartoon-like Lucky’s Tale, the multi-player space combat game Eve: Valkyrie and the arctic adventure Edge of Nowhere, out later this year, all playable with an Oculus Rift headset and PC.
No wonder it is predicted that around the world we will spend $5.1bn (£3.7bn) on virtual-reality video games and hardware this year.
By contrast, immersive technologies are having surprisingly little impact on film. Of course, computer-generated images have led to a revolution in the kind of stories that can be told on screen. Many of 2016’s most keenly anticipated films – Batman v Superman (out 25 March), The Jungle Book(out 15 April), Steven Spielberg’s The BFG (out 22 July) and the Harry Potter-inspired Fantastic Beasts and Where to Find Them (out 18 November) – rely on CGI to cast their spell. Click here to get animals for kids news
New vision: The Jungle Book |
But film-lovers have so far failed to respond as enthusiastically to advances in the way films are themselves experienced: 3-D is best suited to eye-popping action movies, while for more realistic dramas and comedies many cinema-goers find the added “realism” a distraction.
Do we want virtual reality to make us feel like active participants in cinema – so that audiences can, for instance, touch and even taste the raw bison liver that Leonardo DiCaprio eats in The Revenant? Perhaps not. See more fun facts about dogs to relax with many fun news
A quieter revolution in virtual reality is already underway in Britain’s museums and galleries. At the end of last year, the British Museum launched its first virtual tours, in which users could explore its collection from the comfort of their sofas by using an indoor version of Google Maps’ Street View. It was part of the ongoing roll-out of the Google Cultural Institute, a scheme to provide internet-enabled access to great artistic and historical collections around the world.
In truth, the project is not as revelatory as it sounds because the virtual representation of the museums and their objects is not sufficiently fluent or realistic. But this will come. Between now and 2020 we can expect tens of thousands of cultural treasures currently stored in the archives of the British Museum, National Gallery, V&A and others to become available to the general public thanks to virtual reality.
Show stopper: The Tempest at Stratford in November |
One might presume that the theatre – perhaps our most ancient form of virtual reality – would have little to gain from these advances. In fact, 2016 will see several innovative experiments that combine elements of VR with live theatrical performance.
In November, for instance, the Royal Shakespeare Company will present a production of The Tempest at Stratford quite unlike any seen in the play’s 405-year history, as the spirit Ariel will be represented by a 3D hologram projected above the audience using technology developed by Andy Serkis’s visual effects studio Imaginarium. Is this the stuff our future dreams are made on? See more video game reviews
It might seem unusual to start collating the best video game reviews of the year so far in February, but it has been an unusually brilliant start to the year. So we're starting early, highlighting all the finest releases as they happen. Independent developers have come out swinging in 2016, from the devilish to the musical, the artistic to the heart-wrenchingly brave. January belonged to the indies, setting the bar high for the rest of 2016. So without further ado, here are the best games of the year so far.
Pony Island
Format PC Developer Daniel Mullins
In a nutshell You must hack a cutesy game developed by the devil himself in order to save your soul.
Why we like it This is a brilliantly conniving piece of work that worms into your head the more you play. It doesn't so much as break the fourth wall as weaponise it, making it a video game that plays you. To say much more would be to spoil it but trust us, it's worth checking out. Especially for just £4.
Released 4 January
Amplitude
Format PS4 Developer Harmonix
In a nutshell Blistering rhythm-action revival of Harmonix's sci-fi synaesthesia.
Why we like it Ok, it lacks for a bit of longevity and variety, but the core of Amplitude --sweeping a ship from side to side to keep a thumping electronica track rolling-- remains compelling. That you're in charge of the different instruments and samples also gives you a sense of ownership over tracks that other rhythm-action games can't quite match.
Released 5 January
That Dragon, Cancer
Formats PC, Mac and Ouya Developer Numinous Games
In a nutshell A wrenching and brave biographical work from Ryan and Amy Green that presents interactive vignettes from the course of their son Joel's battle with cancer.
Why we like it A difficult game to experience, That Dragon, Cancer challenges in ways you might not expect. It is a deeply personal piece of work, asking you to play observer to a heart-breaking period of a family’s life. The Greens warmth welcomes you in, however, avoiding the very real issue of this feeling like a troubling voyeuristic exercise. It is a plight they want to share; the inexplicable, discordant cadence of grief and hope. Through its jarring allegories and harrowing memories, you get the feeling of parents trying to make sense of the insensible.
Released 12 January
Oxenfree
Formats Xbox One, PC Developer Night School Studio
In a nutshell Supernatural adventure that follows a group of teenagers to a remote island, only for them to open a trans-dimensional tear. It happens, right?
Why we like it Oxenfree weaves a terrific tale as you guide protagonist Alex across the haunted island. The ghosts are more of a creepy backdrop to a coming of age tale, with natural dialogue flowing between friends. Conversation is your main interaction, with the wrong word able to fracture an already tense group.
Released 15 January
The Witness
Formats PlayStation 4, PC Developer Thekla Inc.
In a nutshell Mysterious adventure that has you exploring a lush but deserted island dotted with unusual screens that house devilish line puzzles.
Why we like it Imagine a Metroid game where instead of finding upgrades for Samus’ power suit, you’re finding upgrades for your own useless brain. This is what playing The Witness feels like. While at its base it is a game of maze puzzles, the pacing of the game and mechanics of each conundrum means that deciphering the island's secrets is like learning a language. It's a game that makes the player feel clever and will genuinely have you punching the air or laughing out loud, just from correctly drawing a line on a grid.
Released 26 January
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XCOM 2
Format PC Developer Firaxis
In a nutshell Splendid sequel to Firaxis's sci-fi turn-based strategy opus.
Why we like it XCOM 2’s core - its unparalleled turn-based combat scenarios - has undergone lots of little tweaks, which combine to make every turn feel precious and important. As an experience that puts you in control, lets you relish victories, forces you to truly mourn mistakes, and allows you to grow as a tactician against insurmountable odds, it is near faultless.
Released 5 February
Unravel
Format PlayStation 4, Xbox One Developer Coldwood Interactive
In a nutshell Gorgeous physics-based puzzle-platformer that casts you as Yarny, a spindly but determined scrap of wool.
Why we like it What starts off as a relaxing gambol through bucolic countryside turns into something a little darker and more involved. Throwing Yarny around is a real pleasure, while the increasingly tricky puzzles make good use of physics and your trailing spiral of wool.
Released 9 February
Firewatch
Format PlayStation 4, PC Developer Campo Santo
In a nutshell Fascinating mystery as you play Henry, a 40ish man who has escaped to the Shosone National Park for a summer job as a firewatch.
Why we like it Shoshone is a beautiful place to get lost in, with you understanding why Henry escaped to such isolation. But the beating heart of Firewatch is the relationship between Henry and his boss, Delilah. Despite being just a voice on the end of the radio, Delilah becomes a friend and guide, written with smarts and empathy. Despite a rather divisive ending, the mystery the pair find themselves drawn into is pretty good too.
Released 9 February
Street Fighter V
Format PlayStation 4, PC Developer Capcom
In a nutshell The latest in the famous fighting series, which producer Yoshinori Ono has called a 'reset'.
Why we like it Despite server issues and a lack of content at launch, we can't leave Street Fighter V off of this list because the fighting is so superb. Capcom has stripped back Street Fighter so that experts and new players alike must learn new techniques. However, it is done in such a way as to make it more accessible for the lapsed and the curious. You will want to get good at this game. In the last whispers of a tight bout in Street Fighter V -heart thumping, mind racing, palms sweating- there is nothing to match it.
Released 16 February
Far Cry Primal
Format PlayStation 4, Xbox One, PC Developer Ubisoft
In a nutshell Stone Age spin-off of Ubisoft's open-world action-adventure as you lead the Wenja tribe in the land of Oros.
Why we like it While this takes the ubiquitous Ubisoft open-world template --there isn't much drastically new in terms of mechanics-- Primal spins it in a way that makes it feel fresh. It is slower, but also leaner, focussing on exploration and survival. Plus you can ride a mammoth.
Released 23 February
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Games review; The Total War series has long explored diverse historical ages over the course of its release cycles, so it's no surprise developer Creative Assembly needed a new play ground in which to frolic. Choosing the fantasy battlegrounds of Warhammer, however, was an unexpectedly smart decision. Total War: Warhammer aims to transform the hundreds of miniatures from Games Workshop into viable troops you control across enormous maps, while embroiled in complicated militaristic campaigns. It succeeds, and does so with vigour and candour. It is, in fact, one of the best Total War experiences currently available.
Armies comprised of orcs, dwarves, vampires and even humans clash in a bid for supremacy throughout a sprawling campaign with faction-based story quest lines. There are grave enemies that clearly harbour an unusual amount of disdain for each other in each class, and it's clear the writers took great pleasure in writing both engaging and fantastical reasons for them to be going at it with such vicious hatred. These types of storylines wouldn't be feasible or plausible in the previous Total War games, and that's an enormous part of what makes this Warhammer entry so much fun.
While previously you'd mainly have to concern yourself with the terrestrial units and far less threatening human-created instruments of war, Total War: Warhammer introduces flying creatures, terrifying monsters, reviews spellcasters and a bevy of other threats you'll have to be creative about dispatching while protecting your front lines. It's thrilling when faced with some of the scenarios before you, though it can become dizzyingly complex at times.
Jumping into the game's campaign mode is simple enough at the beginning, but as additional elements are sprinkled in you may quickly find that there's a little too much going on to feel totally accessible. While the Warhammer flavour of Total War has gone to great pains to ensure the series feels much easier to get into, there's still a wealth of information to take in before you're able to master it, and that may very well be a turnoff for some.
For instance, you unlock additional developments via research where you can discover new and improved ways to generate income, train troops, lords for settlements and to lead your armies, and more. There's a staggering amount of micromanagement that goes into a single campaign for every faction, and while that is part of the charm of the Total War name, it may prove a bit too overwhelming for fans of Warhammer jumping aboard to simplify things from their extensive miniature collections.
If you've enjoyed a Total War game in the past or are even remotely interested in jumping into the Warhammer universe, Total War: Warhammer is the best way you can experience both of these worlds. With mod support via Steam Workshop, custom online battles, and multiplayer support it offers various ways to interact with a rich and full-featured universe that can only expand further from here. Sega and Creative Assembly know their audience, and the Warhammer mythos is the perfect backdrop to wage war. Jump into it and embrace it with open arms for an astounding departure from the norm, read more at new free games
Namoo is a fun, engaging exploration of the life of plants. Discover how leaves make food, experiment with underground root systems, or play with the parts of a plant cell! Interactive 3D simulations and straightforward language enable an immersive experience for curious minds, reviews
DESCRIPTION
There are many basic yet surprising things to learn about the inner workings of trees and flowers. How do plants turn carbon dioxide into food? How do flowers become fruits? Through the use of colorful interactive models, Namoo will help students gain a deeper understanding of the science at work. Namoo goes beyond the textbook! It is a multi-layered journey where you can play, experiment, and learn with ease.
Namoo helps your kids easily explore the inner life of plant
Namoo features nine chapters. Each chapter is dedicated to a part of a plant and its function, including roots, stems, leaves, and flowers. Two chapters provide an in-depth look at cell structure and photosynthesis may awaken the scientist within!
Discover the secret of tree rings with Namoo
In the world of Namoo, dynamic visuals are accompanied by clear explanations. Every tap of the screen yields a new bit of information. With students in mind, we have also included comprehensive reading blocks for each chapter. Namoo is designed to be a one-stop solution and an immersive tour through plant life.
APP'S HIGHLIGHTS
- Nine chapters including: roots, root tips, leaf anatomy, plant cells, photosynthesis, flowers and fruits, trunks, and stems
- Original 3D artwork, music and sound design
- Encyclopedia-inspired, interactive 3D simulations
- Plain labels, clear explanations, and student friendly reading sections
- Immersive and fun learning for kids and adults
- Discover amazing processes such as pollination or photosynthesis in fun, engaging way
- Experiment with different environmental conditions and see what happens!
HOW TO USE THE APP
- Select a chapter
The app offers nine chapters that cover topics such as trunks and stems, leaves and their anatomy, and roots and root tips. Select a chapter and then start from the main category or choose a subcategory. With wonderful visuals and subtle sounds, the app provides a relaxing learning experience.
- Interact for effects
Each chapter offers its own type of interaction. You may turn day into night, provide water to roots, or send pollen into the air. As you interact, more details surrounding the topic will appear. For example, as you continue to spread pollen, you will then learn how it aids fertilization.
- Read the full details
Along with each chapter’s interactive activity, is a full description. This provides a very detailed, educational experience. From definitions to processes, every section is informative and enlightening.
Namoo – Wonders of Plant Life is designed for iPhone and iPad. It's available on the App Store for just $2.99.FOR SOME LAST WORDS
Namoo – Wonders of Plant Life is video game reviews a fantastic teaching tool for children with its attractive visuals and interactive experience. However, it is also a great app for adults interested in learning more about the topics too.
The game "had to be cancelled," its developer says; more details coming later this week.
The PT-style horror game Allison Road has been canceled, reviews its developer reported on Twitter.
No explanation for the delay was provided, but the tweet mentioned that a further statement on the matter is coming soon.
"Hi all. Sadly Allison Road had to be cancelled," the tweet said. "Statement to come in the next few days. Thx for all your support and very sad it came to this."
The fan project got off the ground on Steam Greenlight in 2015. It initially turned to Kickstarter for funding, though developer Lilith later partnered with Worms developer Team 17 for a traditional publishing deal.
"Working with Team 17 will give us the chance to make our game unhindered creatively, but at the same time will give us the resources, support, and experience that only a 25-year-old studio can give," Lilith said in October 2015.
Games review, the original plan was for Allison Road to be released on PC before the end of 2016, followed by Mac, Linux, and console ports after that.
As for PT, it was a teaser/demo for the canceled Silent Hills, and was taken off of PlayStation Network in April 2015.
We'll report back later this coming week with more details on Allison Road's cancellation when they're announced.
Video game reviews, PSYCHONAUTS IS HEADED TO THE PROGRAM, BUT NOT THIS WEEK.
Double Fine's beloved platformer Psychonauts is coming to the PS2-on-PS4 program "soon, but not this week," Sony announced on the PlayStation blog today. Back in January, Sony confirmed Psychonauts was coming to PS4 this spring, but has not yet announced an official release date; there are only a few more weeks left in spring.
According to DualShockers, Sony initially said the release was scheduled for June 7, but that is not the case. "Psychonauts is coming out soon, but not this week. Apologies for the error. Stay tuned for final timing!" Sony explained.
Psychonauts was originally released in 2005 for PS2, reviews, along with the first Xbox and PC. A sequel was successfully funded on Fig earlier this year, raising more than $3.3 million.
When Psychonauts is released on PS4, it will become the 27th game in the PS2-on-PS4 program. The most recent addition was Primal, which came out on May 31.
In December 2015, when the first PS2-on-PS4 games were released, PlayStation boss Shuhei Yoshida said Sony will work "tirelessly" to release even more PS2 games for PS4 "on a regular basis." The company is also asking for your suggestions for which games should be added.
On the subject of price points for the PS2-on-PS4 games, Yoshida said the emulation technology that makes it possible, among other things, doesn't necessarily come cheap. That's why Sony is charging $10-$15 for games you might already own.
Games review, PS2-on-PS4 Games:
- Arc the Lad: Twilight of the Spirits
- Bully
- Dark Cloud
- Dark Cloud 2
- Fantavision
- Grand Theft Auto III
- Grand Theft Auto: San Andreas
- Grand Theft Auto: Vice City
- GTA: The Trilogy
- Kinetica
- The King of Fighters 2000
- Max Payne
- Manhunt
- Okage: Shadow King
- PaRappa the Rapper 2
- Primal
- Psychonauts ("soon")
- Puzzle Quest: Challenge of the Warlords
- Rise of the Kasai
- Rogue Galaxy
- Star Wars Bounty Hunter
- Star Wars Jedi Starfighter
- Star Wars Racer Revenge
- The Mark of Kiri
- Twisted Metal Black
- War of the Monsters
- Wild Arms 3
Reviews: An official reveal could happen this coming week during Bungie's pre-E3 event.
Bungie has filed a trademark application for "Rise of Iron," which is the name of the rumored Destiny expansion we may hear more about this coming week.
IGN spotted the trademark, filed May 31 with the United States Patent & Trademark Office. The trademark covers all manner of things, including video games of course, but also graphic novels, toys, and even Halloween costumes.
A recent leak suggested Destiny's new expansion is called Rise of Iron and will include a new raid, as well as a new type of weapon (possibly some kind of hammer or axe). It will reportedly be larger than either of Destiny's first two expansions, The Dark Below and House of Wolves.
Last week, games review Bungie announced it would hold a "Destiny Reveal Stream" on Thursday, June 9, at 10 AM PT. We'll be learning "all about the next threat that you'll confront as Guardians" during the stream, which will be happening on Bungie's Twitch channel. It could be that Bungie reveals Rise of Iron during this event, though that is not confirmed.
Looking further out, Bungie is also working on a Destiny sequel for 2017, which was recently rebooted, according to a report.
Keep checking back with GameSpot for the latest on the future of Destiny as it's announced.
Bungie has filed a trademark application for "Rise of Iron," which is the name of the rumored Destiny expansion we may hear more about this coming week.
IGN spotted the trademark, filed May 31 with the United States Patent & Trademark Office. The trademark covers all manner of things, including video games of course, but also graphic novels, toys, and even Halloween costumes.
A recent leak suggested Destiny's new expansion is called Rise of Iron and will include a new raid, as well as a new type of weapon (possibly some kind of hammer or axe). It will reportedly be larger than either of Destiny's first two expansions, The Dark Below and House of Wolves.
Last week, games review Bungie announced it would hold a "Destiny Reveal Stream" on Thursday, June 9, at 10 AM PT. We'll be learning "all about the next threat that you'll confront as Guardians" during the stream, which will be happening on Bungie's Twitch channel. It could be that Bungie reveals Rise of Iron during this event, though that is not confirmed.
Looking further out, Bungie is also working on a Destiny sequel for 2017, which was recently rebooted, according to a report.
Keep checking back with GameSpot for the latest on the future of Destiny as it's announced.
Reviews: Rocket League developer Psyonix partnered with CD Projekt Red to bring a little bit of The Witcher 3: The Wild Hunt to Rocket League.
Rocket League update not only introduces a new basketball mode and NBA flags, but it also includes a new antenna based on Geralt of Rivia's Witcher medallion from the Witcher series. One of the most expected football games free this summer now has a lot of fun with its new feature.
On April 26, player can get the Witcher medallion with free with the Hoops Mode update, which adds Rocket League's basketball mode. The Witcher medallion can be attached to battle-cars as an antenna topper.
Witcher Medallion coming to Rocket League
"We thought it was an apt choice in anticipation of their upcoming Blood and Wine expansion," the developer said in a statement on its website.
As for how this partnership came to be, Psyonix said "several" studio employees are fans of The Witcher 3: Wild Hunt; conversations started up between Psyonix and CD Projekt Red back in 2015.
"So we talked with the awesome developers at CD Projekt Red to see if Geralt of Rivia's iconic Witcher Medallion could make its way into Rocket League," games review Psyonix said. "We found the feeling was mutual."
The Witchers' medallion will watch look over your battle-car
You can see the Witcher Medallion in Rocket League in the image above. Psyonix did not say exactly how you will be able to unlock the antenna.
As for The Witcher 3's Blood and Wine expansion, it is due to launch later this year. New screenshots for the add-on were released today and can be seen here.
Rocket League has featured DLC from other games like Truck Simulator, Goat Simulator, and will have Dying Light Garage items later this year. The Rocket League Collector's Edition retail release for Xbox One, PS4, and PC will be available on June 24 in Europe and July 5 in North America.
The official videogame of the 2016 FIA Formula One World Championship will boast the most immersive career mode ever featured in the franchise when it is released this summer. Hold your breath and keep waiting for the next one of the hottest car driving games.
Coming out on PlayStation 4, Xbox One and Windows PC, F1 2016 will incorporate a 10-year career mode, alongside the introduction of the iconic Safety Car and Virtual Safety Car - and a new circuit in the form of the Baku City Circuit in Azerbaijan, home of the 2016 Formula 1 Grand Prix of Europe.
F1 2016 still works in progress
Players can create an avatar within the career mode, select a number to take with them through their career, and then select which of the 11 teams - including newcomers Haas F1 Team - on the grid they will start their career with. They can then earn contracts and pick their moves between teams, or elect to stay at one in a bid to turn them into championship contenders.
"F1 2016 is a massive step forward for the franchise," said Lee Mather, pincipal games designer at Codemasters. "The new career mode sits at the heart of the game and allows gamers to create their own legend over a career that can span for up to a massive ten seasons.
"Beyond improving upon the fastest and most thrilling on-track racing experience in gaming, F1 2016 uniquely offers the drama and vehicle development that goes on behind the scenes. A rich car upgrade system is fully integrated into a new and deep practice development programme which mirrors the tests carried out by the teams in real life.
It will soon become one of the hottest car racing games this summer
"The career mode, together with the re-introduction of the Safety Car, the first inclusion of the Virtual Safety Car and a number of other unannounced improvements means that F1 2016 will have more new features than any other year of the franchise."
The official videogame of the 2016 FIA Formula One World Championship will boast the most immersive career mode ever featured in the franchise when it is released this summer.
Check back frequently for futher updated, any new game guide, games review on F1 2016. This is expected to become one of the hottest car racing games up-to-date.
With all the behind-the-scenes reshuffling following the release of Batman v Superman: Dawn of Justice, it's easy to forget that the next movie in the DC universe is now only two months from release. Suicide Squad hits cinemas on August 5, and a new batch of character posters have been released. Check them out in the gallery below:
These posters aren't the only bit of promotional material to arrive this week. With the Euro 2016 soccer championship kicking off later this month, a new promo aimed at British sports fans has been released. Watch video game reviviews right here:
Suicide Squad is directed by Fury's David Ayer, and tells the story of a group of death row supervillains who are employed covertly by the US government to perform dangerous missions, in return for reduced prison sentences. It stars Jared Leto as Joker, alongside Will Smith as Deadshot, and Margot Robbie as Harley Quinn.
Earlier this week, the Mirror reported that there were plans to include the Suicide Squad in the DC show Arrow, but this was abandoned when the film went into pre-production. Unlike rivals Marvel, DC's TV and film properties do not exist in the same universe, so the team would have been portrayed by different actors.
During a Q&A at the MCM London Comic Con, Arrow star Willa Holland said: "When DC found out they were going to be doing their own movie we had to axe all of the characters before we even got to show them.
"Once they said no, you can't really fight against them for it, because they are the people that gave us a job in the first place. You just have to sit there on your hands, like okay, I get it!"
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2016
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June
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- Insomniac's Spider-Man PS4 Dev Team Is "Huge"
- BioShock The Collection Announced
- The Solus Project Review
- Obama, Zuckerberg promote entrepreneurship at Stan...
- The new normal: virtual reality takes on the arts
- Reviews the best video games of 2016
- Total War: Warhammer Review
- NAMOO - Wonders of Plant Life Tips
- PT-Like Horror Game Allison Road Cancelled
- Next PS2-on-PS4 Game Coming "Soon"
- Destiny's Rumored Rise of Iron Expansion Trademarked
- The Witcher 3: The Wild Hunt to Rocket League.
- Car games coming soon: F1 2016 work in progress, i...
- Watch Suicide Squad Movie's Absurd Soccer Promo Video
- Why the plan to rename Pikachu has made Hong Kong ...
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June
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